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Project cars 3 monitor setup
Project cars 3 monitor setup






project cars 3 monitor setup project cars 3 monitor setup
  1. #Project cars 3 monitor setup how to
  2. #Project cars 3 monitor setup upgrade
  3. #Project cars 3 monitor setup series

#Project cars 3 monitor setup how to

I typically play these games with a light amount of assists left on for things like braking and I never learned how to drive a manual transmission in real-life so I don’t bother in games either I’m an automatic kind of guy. All of that is gone here.Īdmittedly, I’d be lying if I didn’t say the streamlining of features was a bit of a relief for me personally. There are tons of small features missing that dramatically added to the depth and realism of Project CARS 2 such as tire wear and tear during races, the need for pit stops, and needing to monitor fuel consumption.

#Project cars 3 monitor setup series

I didn’t have much trouble coming to grips with it all and series fans will immediately realize though just how far the push towards accessibility has gone. I ended up having to spend even more money downgrading and buying worse components to demote the stats and make it usable again.Īt its core, it’s all a numbers game and it’s all about as streamlined as you could hope for. I dumped a bunch of money into it trying to make it as badass as possible, only to realize it was now nearly two classes above where it started and could no longer be used for any of the races I’d actually unlocked in the Career. I did this by accident early on with the first car I bought. The interesting bit here is that if you invest enough in a specific vehicle, you can actually end up upgrading its class beyond where it started.

#Project cars 3 monitor setup upgrade

It’s all very basic and straight forward but the actual races themselves are so snappy and concise there’s good encouragement to replay stuff until you nail it.ĭuring races you also earn cash that can be spent to upgrade your cars and purchase new cards. These mini-challenges that are tracked mid-race have heavy DriveClub VR vibes and that’s a very good thing in my opinion.Įach challenge you complete awards you points and you spend those points to unlock higher tiers of missions. Luckily it’s more nuanced than just “Win the race” every time and instead includes things like tasking you with hitting top speed goals or mastering a certain number of tricky curves. The structure is reminiscent of DriveClub VR and other arcade-style racing games with event-based missions like time trials and races that each have a short list of objectives and challenges to complete. After some introductory moments and menu toggling, I took off into the Career mode. Project CARS 3 makes a good first impression. This is all important background information to take in because Slightly Mad Studios have designed and marketed Project CARS 3 not as the ultimate driving simulator that its predecessor was supposed to be, but as a racing game for anyone and everyone. But I’m absolutely not a racing sim enthusiast, even if I do dabble from time-to-time. Several years ago I wrote a detailed hands-on impression of Project CARS 2 and I even reviewed DriveClub VR on PSVR back when Sony’s headset first launched. To be clear though: I have actually played and written about racing games before. As a result, when I heard that Project CARS 3 was aiming to be a more accessible entry in the series, complete with native VR support on PC, I was naturally quite intrigued. I would not consider myself to be a racing game enthusiast or connoisseur of authentic car simulation games.








Project cars 3 monitor setup